This project is read-only.

Changeset 89286

Apr 16, 2012 at 8:10 PM
Edited Apr 16, 2012 at 8:56 PM

Good Job on the Timers.. Soon as I get a Chance I'll play with them in Silver Monkey

Um 2 things I'm curious to your plans.. Do you intend to add these?

And Timer # is still counting down

When the Time is

I found the Timers.DestroyTimers() line But it's Not Letting me use it in the Application at the form Closing event

What are the rest of these Changes? Peek stuff?

Engine Construct? What?

New toys to play with!? Yay!

Apr 18, 2012 at 2:52 AM
Edited Apr 18, 2012 at 2:58 AM

TriggerReader.Peek* methods let you check if the next value in the trigger is available.  If not you can either throw a exception or return false in your TriggerHandler.

I actually have a conditional that checks if the timer # already exists so that you can avoid overriding a active timer.  It'll be in the next build when I commit it and I can't give you a date for that.  Won't be too long.

The new MonkeyspeakEngine constructor was just to let developers set their own options without the MonkeyspeakEngine setting defaults.  I will probably take it out though because you can already access the Options property from the MonkeyspeakEngine and set your options from there.

When the timer is ?  If you didn't notice there is already a "(0:300) when timer # goes off,".