List of Triggers from Default Libraries (Sys, IO, Math, Timer)

(0:300) when timer # goes off,
(0:10000) when a debug breakpoint is hit,
(1:100) and variable # is defined,
(1:101) and variable # is not defined,
(1:102) and variable # equals #,
(1:103) and variable # does not equal #,
(1:104) and variable # equals {...},
(1:105) and variable # does not equal {...},
(1:106) and variable # is constant,
(1:107) and variable # is not constant,
(1:200) and the file {...} exists,
(1:201) and the file {...} does not exist,
(1:202) and the file {...} can be read from,
(1:203) and the file {...} can be written to,
(1:150) and variable # is greater than #,
(1:151) and variable # is greater than or equal to #,
(1:152) and variable # is less than #,
(1:153) and variable # is less than or equal to #,
(1:300) and timer # is running,
(1:301) and timer # is not running,
(5:100) set variable # to {...}.
(5:101) set variable # to #.
(5:102) print {...} to the console.
(5:103) get the environment variable named {...} and put it into #, (ex: PATH)
(5:104) create random number and put it into variable #.
(5:105) raise an error.
(5:110) load library from file {...}. (example Monkeyspeak.dll)
(5:200) append {...} to file {...}.
(5:201) read from file {...} and put it into variable #.
(5:202) delete file {...}.
(5:203) create file {...}.
(5:150) take variable # and add # to it.
(5:151) take variable # and subtract it by #.
(5:152) take variable # and multiply it by #.
(5:153) take variable # and divide it by #.
(5:300) create timer # to go off every # second(s).
(5:301) stop timer #.
(5:400) use string {...} as an array and copy entry # of it into variable #.
(5:401) use string variable # as an array and set entry # of it to {...}.
(5:402) use string variable # as an array and remove entry # of it.
(5:403) with string {...} get word count and put it into variable #.
(5:404) with string {...} add it to string variable #.
(5:10000) create a debug breakpoint here,

Last edited Sep 11, 2012 at 5:50 AM by Squizzle, version 10

Comments

No comments yet.